Lesson 3: Pronoun Games
- Identifying Personal Pronouns
- Using Pronouns as Subjects
- Using Pronouns as Objects of Verbs
to increase recognition of personal pronouns
to provide practice in using pronouns as
subjects of sentences
to provide practice in using pronouns as objects
In the introduction to this lesson, the narrator explains that when people play games, they often use "game-talk," which involves the extensive use of pronouns. The narrator directs the student to read the two definitions on page 1 of the activity sheets and to study the list of personal pronouns presented on the page. After the pronoun study, the student reads a paragraph about the game of checkers and draws a line under each personal pronoun. He then completes two statements about the pronouns in the paragraph, enhancing understanding of singular and plural pronouns.
On page 2 of the activity sheets, the student learns that a
personal pronoun can take the place of a noun as the subject of a sentence. He
rewrites each sentence on the page, replacing the subject noun with a pronoun. The game presented on page 3 of the activity sheets is a
"pronoun dart game." Object pronouns which have been assigned points
are shown on a target. The student follows the narrator's directions for
playing the game, then scores the game by writing the value of each object
pronoun used and adding the results. (A perfect score is 300 points.)
Grammarifics program is a multimedia series of 12 lessons designed to
supplement and individualize language instruction for students in grades 4
through 6, and for those at ages 12 to adult in need of remedial help. Each
lesson in the program consists of audio media and three reproducible activity
sheets. The audio combines expert instruction in grammar and usage with themes
that are relevant to the interests of students in the intermediate grades.
Central to the program is the development of the students' communication
skills. This is accomplished through analysis of sentence structure,
information of generalizations concerning English usage, and the application of
those generalizations in exercises which stimulate students' interest.
concentrates on nouns, pronouns, verbs, adverbs, and adjectives. Many important
sub-skills related to these parts of speech are also presented. Each
audio-directed lesson begins with a lively introduction focusing on a theme
which should be familiar to most students. Special effects and dialogue are
often used to heighten students' interest in the material to be learned. The
narrators then guide the students through written exercises on the activity
sheets. Found on many of the activity sheets is a block of content material.
The narrator helps the students analyze the content material, draw valid
conclusions, and apply the content to the exercises presented on the activity
has been made to make all elements of the program enjoyable and meaningful. All
lessons are self-directing and self-correcting. This allows students to work
through the lessons at an independent rate and to evaluate their performances
privately. The narrators give complete instructions for doing the exercises on
the activity sheets. Games, puzzles, secret messages, codes, newspaper ads, and
lively illustrations are just a few of the techniques used to create interest
in the lessons. Two lessons are devoted to each part of speech covered in the
program. The parts of speech may be studied in any order, depending upon the
preparation of the individual student. The audio, which deals with each part of
speech, however, should be used in sequence. Lessons 11 and 12, "Putting
It All Together—Parts I and II," contain a complete review of the concepts
presented in the first 10 lessons of Grammarifics. These lessons should be used
after the student has worked through the first 10 lessons of the program.
USING THE PROGRAM
The audio lessons in Grammarifics employ a variety of motivational techniques which are designed to capture and hold the interest of students. Each audio begins with music, special audio effects, or a short vignette played out by characters. The students are then carefully guided through the entire lesson by professional narrators who use a friendly, positive approach to language instruction. Timed pauses are programmed into the audio to allow the students to complete brief responses on the activity sheets. However, when more than a few seconds are needed to complete a response or to read over specific material, an electronic tone built into the audio signals the students to stop the player. Students should be reminded that they may stop the audio whenever additional response time is needed, or replay any material they may wish to hear. The use of headsets is recommended to avoid distracting other students in the classroom and to reinforce the interaction between student and narrator. The running time of the audio averages approximately 20 minutes. The average working time of each lesson is about 30 minutes. It should be remembered that this time is only an approximation. Since the student stops and starts the audio several 'times during the course of each lesson to read material or to complete exercises, the actual time needed will depend on the student's working speed.
The Activity Sheets
illustrated activity sheets are used in each lesson of the program. All
activities are completed by the student as the audio presentation progresses.
The responses for these activities are checked and corrected by the student
through answers given by the narrators. The activity sheets offer a variety of
skill-building games and enjoyable written activities to increase the student's
understanding of parts of speech. All exercises are closely correlated with the
The Teacher's Guide
contains individual summaries of the 12 lessons in the program. Each summary
lists the skills objectives of the lesson, a description of each written
activity, and reproductions of all student activities with answers overprinted.
Included in the final pages of this guide are several creative follow-up
activities which may be used with small groups of students to reinforce the
skills taught in the program.
Grammarifics Lesson 3, Pronoun Games
- Brand: EDCON Publishing Group
- Product Code: ED122-3
- Availability: In Stock