INSTANT DOWNLOAD, Digital PDF activity sheets with playable MP3 audio files. For use on all capable computers, whiteboards, tablets and mobile devices.
Lesson 1, For Sound Sleuths Only (u and U sounds)
Lesson 2, Hocus-Pocus; R's the Focus (vowel-r combinations)
Lesson 3, Voyage to the Land of "Oy" (o/ and oy
Lesson 4, Decode These Scrambled Words (frequently misspelled
endings: el, Ie, al, en, on, in)
Lesson 5, The Mysterious Dr. J (j-sound words, spelled g, gi,
ge, or dge)
Lesson 6, Uh Lot of Uhlarm Uhbout Uh-Words (schwa sounds: at the
beginnings of words; with double consonants; at the ends of words
Lesson 7, The Disaster of the Disappearing Letters (silent
letters)<br>Lesson 8, Superwords—Break Away From the Rules (unusual words
needing special attention)
Lesson 9, Silly Syllables in Plurals and Numbers (regular and
irregular plurals; cardinal and ordinal numbers)
Lesson 10, The Tail of the Blew Sale (homonyms)
Lesson 11, The Tails and the Smalls of It (capitals and
Lesson 12, Let's Have Some Happy Endings (troublesome
suffixes—with and without changes in the base word)
The Spelling goals program is a multimedia
series of 12 lessons designed to help students with fourth through sixth grade
achievement levels gain mastery over hard-to grasp spelling concepts. Each lesson in the program consists of
audio media and three black-line activity sheets. The audio provides practice
in correctly writing words containing phonetic irregularities, troublesome
suffixes, exceptions to spelling rules or are unusual words that need special
attention. The audio combine expert spelling instruction with entertaining
stories which are specifically designed to gain and hold students' interest.
While the primary emphasis of the program is on spelling, the pro- gram also
promotes vocabulary growth by continually demonstrating the correct usage of the
words taught. Each audio directed lesson features a
character or set of characters who try to foil the sinister Spelling Ghoul's
attempt to confuse the spelling abilities of students everywhere. Special
effects, music, and dialogue are often used to heighten students' interest in
the material to be learned.
Every effort has been made to make all
elements of the program enjoyable and meaningful. All lessons are
self-directing and self-correcting. This allows students to work through the
lessons at an independent rate and to evaluate their performances privately. The audio narrator provides complete
instructions for doing the many exercises on the student activity sheets.
Games, puzzles, secret messages, codes, and lively illustrations are used in
the activity sheets to create interest in the lessons. The exercises in each
lesson are grouped around a specific spelling concept so that students may
concentrate for blocks of time on a particular set of spelling words.
The Audio Media
Each audio medium begins with an
entertaining introduction designed to capture the students' interest. As each
story unfolds, a friendly narrator, with the help of the characters in the
story, explains the spelling activities to be done and directs the students'
work. Music special audio effects and dialogue add to the enjoyment of the
Timed pauses are included in the audio to
allow students to complete brief responses on the activity sheets. However,
when more than a few seconds are needed to complete a response or to read over
specific material, an electronic tone signals the students to stop the player.
Students should be reminded that they may also stop the player whenever
additional response time is needed, or to change the audio or replay any material
they may wish to hear. The use of headsets is recommended to avoid distracting
other students in the classroom and to reinforce the interaction between
student and narrator.
The running time of the audio averages
approximately 25 minutes. The average working time of each lesson is about 35
minutes. It should be remembered that this time is only an approximation. Since
the student stops and starts the player several times during the course of each
lesson to read material or to complete exercises, the actual time needed will
depend on the student's working speed.
NOTE: Because of the nature of the content,
lessons may differ in length.
The Activity Sheets
Three activity sheets duplicated from
black-lines are used in each lesson of the program. Activity sheets include
carefully arranged spelling exercises and contain lively illustrations
depicting characters and events from the story presented on the audio. In each
lesson, the first two activity pages are completed by the students as the audio
presentation progresses. The responses on these pages are checked and corrected
by the students through answers given by the narrator. The last activity page
contains two review exercises, on of which is a spelling quiz of 14 words the
students have encountered in the lesson. These words are dictated by the
narrator and corrected by the students with the help of the narrator. The final
review activity is completed after the audio has finished playing and serves to
reinforce what they have learned in the lesson.
The Teacher's Guide
This guide contains individual summaries of
the 12 lessons in the program. Each summary lists the objectives of the
lessons, a synopsis of the story around which the lesson is centered, a
description of each written activity, and reproductions of all student
activities with correct answers overprinted. Included in the Teacher’s Guide are several
creative follow-up activities to help reinforce the concepts taught in the